Vincent Campbell
Visual FX artist
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Houdini FX artist since 2021 for films, series, shows
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VFX compositing since 2017 for films, series, shows
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Short films creation in Quebec and Europe from 2008 to 2020
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Camera, editing and color grading from 2010 to 2016
Software
- Houdini, simulation : particles, pyro, rigids, vellum, liquids
- Houdini, procedural : creation of setups, assets and tools
- Houdini, USD : layout, instancing, lighting, materials, render
- Unreal : Houdini integration, Niagara, materials, blueprints, lighting
- Compositing & 2D : Nuke, AfterFX, Substance, Resolve, Premiere
Training
- Houdini, liquids and oceans (NAD 2024 & 2023)
- Houdini, vellum softbodies (NAD 2024)
- Houdini, pop/rbd/pyro/flip (Applied Houdini 2024)
- Houdini, USD for 3D artists (NAD 2023)
- Houdini intensive, 4 months (NAD 2021)
- Unreal lighting (NAD 2023)
- Unreal intro (NAD 2020)
- Substance Painter & Designer (NAD 2020)
- Nuke advanced and intro (NAD 2016)
Studies
- Bachelor of Arts in cinema, Université de Montréal, 2010
- Certificate in scriptwriting, UQAM, 2006